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Grammar mistake in the RigidBody's Error message
How to reproduce:1. Open the "SampleScene" Scene in the attached "MinimalRepro" Project2. Enter Play Mode Actual Behaviour: The Erro... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce:1. Open the attached project "766041 repro.zip"2. Open the scene "Main scene"3. Press "play"4. Notice that the camera d... Read more
[ShaderGraph] Node Settings menu doesn't collapse if clicked somehere el...
Node Settings menu doesn't collapse unless the user clicks on the same settings icon again Steps To Reproduce: 1. Create a new Proje... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more
[AnimationRigging] GameObject snaps into place until its Root is moved w...
How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
Scene view is gray, raises errors after adding HD Raytracing Environment...
How to reproduce:1. Open the "raytracing_error" Scene in the attached "Unity_DXR_Test-master.zip" Project2. Attach "HD Raytracing En... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project.2. Open scene: visualization3. Select particle system with name 'Blue' i... Read more
[Input System] anyKey.wasReleasedThisFrame return true only when the las...
Steps to reproduce:1. Open the attached “InputAnyKey” project2. Open “SampleScene” scene3. Enter Play Mode4. Observe the Console win... Read more
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