Search Issue Tracker
Crash on AssetDatabase::CheckCanAddObjectToAsset(Object*) when applying ...
Reproduction steps:1. Open the attached project “TextureCrash”2. In the Project window find the “Assets/Herringbone_Brick_baseColor”... Read more
[GPU PLM][OSX] Baking Terrain with Progressive GPU causes a crash in Ope...
How to reproduce:1. Open user-submitted project (OpenCL_Crash.zip)2. Open the SampleScene3. Make sure the Lightmapper is set to Prog... Read more
[VFX/SG] Incorrect interpolator specifier
Repro steps:1. Output UVs from flipbook node in color2. Observe some pixels are at a different frame Note: internally raised, more i... Read more
[Firefox] WebGl Crashes on bundle downloading
-e: the repro project fails with a "too much recursion" error in Firefox but works fine in Chrome -repro (only works on windows):--c... Read more
SSAO is enabled by default when using URP template for a new project
How to reproduce:1. Create a new project with a 3D (URP) template2. Select Assets/Settings/URP-Balanced-Renderer.asset Expected resu... Read more
Editor crashes when Atlas content is edited in Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Demo/Scenes/Addition... Read more
UDN is exporting its symbols from editor binaries
UDN is exporting its symbols from editor binaries and it should not be doing that. To reproduce, run `dumpbin` (or equivalent on mac... Read more
[Android] ECS objects are bunched together in the wrong position when be...
To reproduce:1. Open attached project2. Build and Run to Android device3. Notice how all of the objects in the sub scene are bunched... Read more
Material Preview does not show selected Reflection Probes
Steps to reproduce:1. Create new builtin template2. Create a new material3. Set it to fully metallic and smooth4. Select the created... Read more
[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...
On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes