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0
votes
Won't Fix

Animator doesn't blend into the next Animation state properly when it st...

Mecanim Animation

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Jan 09, 2023

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Version/s: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1, 2023.1.0a24

How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more

0
votes
By Design

[AnimationRigging] GameObject snaps into place until its Root is moved w...

Package: Animation Rigging

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Nov 18, 2019

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Version/s: 0.2.1-preview, 0.2.5-preview

How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Won't Fix

[Linux] Related Data is locked when the process search bar isn't empty

Profiling

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May 27, 2022

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Version/s: 2022.2.0a5

Steps to reproduce:1. Create a new project or open an existing one2. Open Profiler (Window -> Analysis -> Profiler)3. Make sur... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
Not Reproducible

[Editor] Some terrain component's tooltips aren't displayed

Terrain

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Feb 24, 2016

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Version/s: 5.4.0b7

Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. Select T... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed

[VFX Graph] Capacity Issue when using GPUEvent and Strips.

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May 14, 2024

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Version/s: 6000.0.0f1, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: 1. Open a Unity Project 2. Import the Provided unity package 3. in a new scene, Drag and Drop theVFXG_STRip_GPUE... Read more

0
votes
Fixed

invalid subscript 'zw' error when attempting player build with lit mesh ...

Visual Effects

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May 23, 2022

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Version/s: 2020.3.35f1

Repro steps:1. Import the attached package in an HDRP-enabled project2. Add the TestScene to the build settings3. Attempt a player b... Read more

0
votes
Fixed

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