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Refresh Button's icon in Asset Bundle Browser is pixelated when changing...
How to reproduce:1. Open the attached "19.3 Packages.zip" Project2. Set UI Scaling to 125% in Preferences > UI Scaling and restar... Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more
Animator.velocity spikes when blending animations with different length ...
How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more
Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...
Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more
[Probuilder] NullReferenceException are thrown when face dragging is use...
How to reproduce:1. Open attached project "Probuilder API Examples.zip" and scene "MeshEditorScene"2. Build and run (make sure Devel... Read more
Edit menu's items do not work when the Hierarchy window is floating
How to reproduce:1. Open the attached “Hierarchy test” project2. Open the “SampleScene” scene3. Open the Game view4. Undock the Hier... Read more
Crash on ParticleSystemRenderer::PrepareForRender when interacting with ...
How to reproduce:1. Open the attached “IN-124357” project2. Open the “Sample“ scene3. Drag the “BUG” Prefab into the scene4. Observe... Read more
[AR][Mobile] Using KudanAR custom package built project looks split on a...
To reproduce:1. Open attached project "reproproject.zip" and open "SolarSystem.unity" scene2. Build for iOS or Android (if built for... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more
Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window