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0
votes
By Design

”connectedAnchor” is set to 0 when setting “FixedJoint.autoConfigureConn...

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Feb 05, 2024

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Version/s: 2023.2.9f1, 2023.3.0b6, 6000.0.0b11

How to reproduce:1. Open the user’s attached “FixedJoint.zip” project2. Enter Play Mode3. Observe the 2nd debug text in the Console ... Read more

0
votes
Fixed

The sprite leaves artifacts on the other overlapping sprites when adding...

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Jun 06, 2023

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Version/s: 2023.2.0a18, 2023.3.0a5

How to reproduce:1. Open the user-attached project “2DShadow_Bugs”2. Open the “Anim_CompositeShadowCaster” scene3. Observe the “left... Read more

0
votes
Fixed

Editor exits Play mode when another project is being created using Unity...

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Mar 27, 2024

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Version/s: 2021.3.36f1, 2022.3.22f1, 6000.0.0b13, 6000.1.0b3, 7000.0.0a1

Steps to reproduce: 1. Create a new project using Unity Hub 3.8.0-beta.1 2. When the project is loaded, enter Play more 3. Create a ... Read more

3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more

0
votes
Fixed

[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...

Windows

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Oct 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more

0
votes
By Design

Input values are always 0 when Time.timeScale is set to 0

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Aug 29, 2022

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Version/s: 2019.4.40f1, 2020.3.38f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9

Reproduction steps:1. Open the attached "9491Repro.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click the "A"... Read more

0
votes
Won't Fix

[macOS] SleepTimeout.NeverSleep setting is applied to the Editor after e...

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Jun 02, 2023

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Version/s: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a18

Reproduction steps:1. Open the attached “SleepTimeout.NeverSleep bug.zip“ project2. Enter Play mode3. Exit Play mode4. Wait for 'con... Read more

0
votes
Fixed

[Android] [iOS] the PointerMoveEvent.deltaPosition returns an inverted Y...

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Aug 27, 2024

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Version/s: 6000.0.17f1, 6000.1.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Test.unity” Scene3. Switch to Android Platform4. Bui... Read more

0
votes
Fixed

[HDRP] Volumetric Fog flickers when using secondary Camera which renders...

Package: Scriptable Render Pipeline HD

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Jul 03, 2019

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Version/s: 5.3.1

How to reproduce:1. Open the attached project("HDRP_Flicker")2. Go to Scenes > SampleScene3. Move around in the Scene View Expect... Read more

0
votes
Fixed

The perspective display of the 3D cube is skewed and distorted as the he...

Package: OpenXR Plugin

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Dec 03, 2024

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Version/s: 1.11.0, 1.13.2

How to reproduce:1. Open the attached project "MRCMemLeakTest.zip"2. Open Assets/Scenes/SampleScene.unity3. Build And Run the Projec... Read more

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