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TMP Importer Window can be maximized but full-screen is broken
Steps to reproduce: Open a new Unity Project Create a new Text GameObject via GameObject > UI > Text - TextMeshPro. The TMP Im... Read more
Search: Column actions are displayed in code strings "Edit m_ActiveQuery...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Window -> Search -> New Window Enter the search string "Cube"... Read more
[Burst] [Collections] NullReferenceExceptions thrown when using NativeTe...
Reproduction steps:1. Open the “NativeTextDispose“ project2. Open the “SampleScene“ scene3. Enter Play Mode4. Observe the Console Ex... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
"Articulation Body" fails to move the GameObject when the "XDrive's" "Ta...
Reproduction steps: 1. Open the attached project “AnimateArticulationDrive.zip“2. Open the “SampleScene“3. Enter Game Mode4. Observe... Read more
Scene Gizmo dropdown only works once after domain reload
Steps to reproduce: Click on the Scene View gizmo setting dropdown arrow Click away to dismiss it Click again Actual results: The gi... Read more
TreeView drag and drop is incorrect when dragging a parent directly belo...
Steps to reproduce: 1. Add the TestWindow.cs script in a project 2. Open Window -> TestWindow 3. Try reordering a parent directly... Read more
Returned texture is grey when using a Custom Lit 2D ShaderGraph and the ...
How to reproduce:1. Open the user’s attached “Custom Lit 2D ShaderGraph and Tilemap.zip” project2. Enter Play Mode3. Observe the res... Read more
When an Image component on a Scroll View contents is disabled scrolling ...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "TestScene" scene3. Scroll trough the elements us... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more
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