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0
votes
By Design

"Rendering Debugger" displays incorrect overdraw count when using "Unlit...

Materials

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Oct 25, 2024

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Version/s: 2022.3.51f1, 6000.0.25f1, 6000.1.0a2, 6000.2.0a1

Reproduction steps:1. Open the attached “repro_IN-87031“ project2. Open the “Assets/Test.unity“ Scene3. Open the “Rendering Debugger... Read more

0
votes
Won't Fix

TypeCache fails to find methods when supplying an assembly name to TypeC...

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Jan 28, 2025

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Version/s: 2022.3.57f1

Reproduction steps:1. Open the attached “TypeCacheBug.zip” project2. Navigate to Test > Find Methods with Attribute3. Observe the... Read more

0
votes
Fixed

URP to BiRP conversion workflows log errors in log and in console

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Oct 30, 2025

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Version/s: 6000.2.0a1

Open a project containing readonly material. The Indexing workflow will try to run the CustomInsdexer in : D:\UnitySrc\gunity6\Packa... Read more

0
votes
Fixed

Typo in UI Toolkit Project Preview Theme information box

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Oct 20, 2025

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Version/s: 6000.4.0a3

Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select UI Toolkit section4. Obser... Read more

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

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Jan 22, 2016

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Version/s: 5.3.1p3

1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more

0
votes
Won't Fix

Text field overlaps menu icon in HDR Color window when renaming or setti...

IMGUI

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Sep 22, 2019

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Version/s: 2019.3.0a3, 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Open attached project ("repro.zip")2. Select Gradients asset in Project window (Assets->Editor->Gradients)... Read more

4
votes
Fixed

InflateFieldDefinition crash in builds when a specific script is include...

IL2CPP

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May 25, 2022

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Version/s: 2021.3.3f1

How to reproduce:1. Open the attached project ("repro_1426854.zip")2. In Build Settings, make sure Development Build, Script Debuggi... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

7
votes
Fixed

PlayerPrefs.GetFloat returns wrong values when used in UWP Build

Universal Windows Platform

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Sep 15, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce:1. Open the attached project "TestFloat3.rar"2. Build the project3. Open "UWPPlayerLauncher.exe" in the Build folde... Read more

0
votes
Duplicate

Objects that use spine are broken in application when built to Android d...

Mobile

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Aug 13, 2019

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Version/s: 2019.1.4f1, 2019.2.0f1

To reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGles34. Build and run to android device Actual res... Read more

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