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0
votes
Fixed

Crash in GetMonitorAndThrowIfNotLockedByCurrentThread when running the p...

IL2CPP

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Jul 29, 2022

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Version/s: 2021.3.6f1, 2022.1.10f1, 2022.2.0b1, 2023.1.0a4

Reproduction steps:1. Open the user’s attached project2. Build the project3. Run the project through the terminal until the exit cod... Read more

0
votes
Fixed

[Windows] Editor windows are not focused when opening it the second time...

Editor Platform

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Feb 10, 2023

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Version/s: 2023.1.0b3, 2023.2.0a6

1. Create and open any project3. Minimize an editor window (tested on "Project", "Game", "Hierarchy" and "Package Manager").4. Try a... Read more

0
votes
Fixed

VFX property value names are cut off when properties with 'Arc' are view...

Visual Effects

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Oct 18, 2024

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Version/s: 6000.0.24f1, 6000.1.0a1, 6000.2.0a1

Reproduction steps:1. Open the attached "vfxblackboardemp.zip" project2. Open the "New VFX.vfx" from the Project Window3. In the VFX... Read more

1
votes
Fixed

Fatal signal 11 (SIGSEGV), code 2 crash on Android devices

Android

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Jan 28, 2016

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Version/s: 5.3.1p4

Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more

0
votes
Fixed

[iOS] The “Localization“ property is not present in Xcode projects' targ...

Package: Localization Package

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Oct 30, 2025

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Version/s: 1.5.8

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“... Read more

0
votes
Fixed

Cinemachine Camera drifts when "Tracking Target" GameObject is set to no...

Package: Cinemachine

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Dec 09, 2024

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Version/s: 2.10.3, 3.1.2

How to reproduce:1. Open the attached “IN-90312_BugReport_Cinemachine” project2. Open “SampleScene”3. Locate and select the Virtual ... Read more

4
votes
Fixed

InflateFieldDefinition crash in builds when a specific script is include...

IL2CPP

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May 25, 2022

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Version/s: 2021.3.3f1

How to reproduce:1. Open the attached project ("repro_1426854.zip")2. In Build Settings, make sure Development Build, Script Debuggi... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
By Design

Grid is not created in the Scene when adding a Grid component to a GameO...

2D

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Aug 16, 2019

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Version/s: 2019.2.0a8, 2019.2.0f1, 2019.3.0a1

Steps to reproduce:1. Open the attached "Case_1176883"2. Open the "SampleScene"3. In the Hierarchy window select "GameObject"4. In t... Read more

0
votes
Fixed

“Default Renderer is missing” error is thrown when converting Rendering ...

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Jul 21, 2025

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Version/s: 2022.3.64f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Render Pipeline Converter window (Window &gt... Read more

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