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0
votes
Fixed

Platform settings count as default Build Settings when creating Build Pr...

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Jun 23, 2025

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Version/s: 6000.2.0b7

How to reproduce:1. Open any Project2. Navigate to “Project Settings > Services > Diagnostics” and observe the default Build S... Read more

0
votes
By Design

[URP] Background's Transparency is lost on Render Texture when Post Proc...

Package: Scriptable Render Pipeline Universal

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Oct 23, 2019

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Version/s: 7.1.1, 7.1.2

How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more

0
votes
Fixed

Icons aren't used for Animation Assets when importing them

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Aug 21, 2025

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Version/s: 2022.3.66f1, 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a5

Steps to reproduce: Drag/Import the attached Unity Package into any Project Observe the Animation Asset icons in the Unity Package I... Read more

0
votes
Fixed

Render Graph Execution errors are thrown when restarting HDRP project wi...

HD RP

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Jun 03, 2022

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Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

How to reproduce:1. Open the user's attached project2. Open scene OutdoorsScene3. In the Scene view control bar, toggle Scene lighti... Read more

0
votes
Won't Fix

Parameter for frac() in surface shaders ignores increments inside nested...

Shaders

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Jun 20, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "NestedLoopShader.zip"2. Reimport the SurfTest and SurfTest2 shaders and materials3. Inspect t... Read more

0
votes
Fixed

Sprite is not sliced accurately into multiple Sprites when slicing Metho...

Package: 2D Sprite

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Oct 23, 2019

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Version/s: 1.0.0

How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more

0
votes
Won't Fix

Unity crashes when clicking on the eye drop color selector when used res...

RP Foundation

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Sep 13, 2022

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Version/s: 2020.3.26f1

Reproduction steps:1. Open an empty project2. In the Hierarchy window select “Main Camera”3. In the Inspector window click on Camera... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Duplicate

High Editor GPU usage when Camera with RenderTexture and VFX Graph are i...

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Nov 18, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a4, 6000.5.0a1

Reproduction steps:1. Open the attached “VFXIdleGPUIssue.zip” project2. Make sure Game and Scene Tabs are not open and closed in the... Read more

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

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Jul 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more

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