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Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...
Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more
Alpha channel is not shown as a checkboard when using UIToolkit Gradient
How to reproduce:1. Open the user’s attached “UIToolkit_2022.3_Test.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. I... Read more
Game view window scale resets when exiting full screen and scale was set...
To reproduce:1. Create a new project2. Open the Game view window3. Set aspect ratio to QHD (2560x1440)4. Set Scale to any value lowe... Read more
Find backport Changeset: Renaming folders makes them disappear in Projec...
- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more
[Windows] Gampad stick not navigating right in UI
-e: see title, stick only navigates right--customer says it works on OSX -repro:--open attached project--pug in gamepad--start test ... Read more
Description, Version History, Dependencies and Samples paragraph/items d...
Steps to reproduce:1. Create a project2. Open Package Manager window (Window > Package Management > Package Manager)3. Select ... Read more
Mouse clicks are not recognised correctly in Game View with Cinemachine ...
How to reproduce:1. Open the attached project “IN_16588”2. Open the “SampleScene” Scene in Scenes3. Select “Virtual Camera” GameObje... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more
Render Feature causing black screen only on some iOS devices
How to reproduce:1. Download and open the attached "FogErrorTest" project2. Build and deploy the project to iOS3. Observe the screen... Read more
A rotated UI element is not fitted to the parent element as expected
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more
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