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[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...
Steps to reproduce: 1. Open attached project2. Open "Untitled" scene3. Run it4. Open console and notice that OnTriggerEnter2D is cal... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more
This STV build crashes bootloader
This only happens when you add the STV installer over this build, which is why no other STE reported it. Severity 1 for STV. Version... Read more
XR update pop-up is shown after creating a new AR/VR template
Reproduction steps: Create a new template project: VR or AR Expected result: No pop-ups are shown Actual result: "XR InteractionLaye... Read more
[URP/LWRP/HDRP] Shadows are disappearing when "Link FOV to Physical Came...
How to reproduce:1. Open the new repro project -> Sample Scene2. Switch to Game View3. Switch between the two cameras in the scen... Read more
"Out of bounds" error is thrown sometimes when deleting an element of tw...
How to reproduce:1. Open the attached “case IN-14156” project2. Open the “SampleScene” Scene3. Multi-select “Test_1” and “Test_2” Ga... Read more
Touch not registered if New Input System Pointer Behavior is "Single Uni...
How to reproduce:1. Open project "Bug Report.zip"2. Build the project for iOS/Android and deploy it to a device3. In the app press t... Read more
Graph settings do not align with the window title
Steps to reproduce: Create a Unity project Go to "Unity -> Settings" Select "Graph" Observe how window data is displayed Actual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture