Search Issue Tracker
Fixed
Fixed in 2022.2.3f1, 2023.1.0a21
Votes
0
Found in
2022.2.0b6
2023.1.0a8
Issue ID
UUM-12869
Regression
Yes
"Out of bounds" error is thrown sometimes when deleting an element of two arrays with unique sizes
How to reproduce:
1. Open the attached “case IN-14156” project
2. Open the “SampleScene” Scene
3. Multi-select “Test_1” and “Test_2” GameObjects in the Hierarchy
4. Select one of the array elements by clicking on the element’s name area in the Inspector
5. Delete the selected element
Expected result: Array element is deleted, and a complete array is copied to all other selected objects
Actual result: In 1 of 5 cases, an array element is deleted and an array is copied, but with “Retrieving array element that was out of bounds” errors thrown by the “UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” method
Reproducible with: 2022.2.0a9, 2022.2.0b6, 2023.1.0a8
Not reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0a8
Reproduced on: macOS 12.3 (Intel)
Note:
- Issue mainly reproduces when at selection clicking the element name area
- In some versions, nothing is deleted or copied, but additionally “NullReferenceException: Object reference not set to an instance of an object” error is thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 2023.1.0a21):
Fixed in 2023.1.0a21
Resolution Note (fix version 2022.2.3f1):
Fixed in 2022.2.3f1