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Meshes are not rendered in Game View when replacing certain shaders with...
How to reproduce: 1. Open user-submitted project (RenderWithShader.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click each of ... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps: 1. Open attached "test47" Unity project. 2. Open "Standart Assets/Scenes/withrealgeo" scene. 3. Click on "HoloPr... Read more
Terrain does not support setting the renderingLayerMask filters used by ...
Merged PR at e71028a96af9 to trunk in 5876ceb54d0b. Read more
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce: 1. Download attached fbx file 2. Import it to a new project 3. Check the FPS count in the animations tab of the ... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps: 1) Open the project and main.scene in it 2) Load RenderDoc on the Game View 3) Press play and capture the frame with Re... Read more
[iOS] Texture on device takes more memory than it should
To reproduce: 1. Open the attached project 2. Build for iOS with Profiler attached 3. Build with Xcode to iOS device 4. Open Profile... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html it has... Read more
Foldouts cannot be expanded by clicking the arrow
To reproduce: 1. Open attached project ("case_1213781.zip") 2. Select "Test" Game Object from Hierarchy 3. In the Inspector window u... Read more
[HDRP][Shadergraph] Texture preview is only animated by time node in Pla...
Steps to reproduce: 1. Add paths to manifest.json of latest HDRP and Universal packages 2. Open "New Shader Graph" and observe Same ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects