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0
votes
Postponed

Transform Gizmo shows up at the first non-empty child Gizmo location if ...

Scene/Game View

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Mar 10, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more

1
votes
Fixed

Crash on SceneManager.UnloadScene in Player at GameObject::ActivateAwake...

Asset and Scene Management

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Mar 27, 2016

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Version/s: 5.4.0b10

How to reproduce:1. Load the attached project2. Build it for Windows Standalone3. Start the exe4. When the game loads, press "R" (fo... Read more

0
votes
By Design

[SortingLayers] sprites with cutout rendering mode is rendered at the bo...

Shaders

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May 13, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip").2. Red cloud has same settings as green ... Read more

0
votes
By Design

[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...

Android

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Jun 06, 2019

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Version/s: 2017.3, 2018.3, 2019.1, 2019.1.5f1, 2019.2, 2019.3.0a1

Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project2. Build for Android3. Check Logcat for "CachePath exi... Read more

0
votes
Fixed

Quality Level is not highlighted when selecting it with refreshed editor...

Themes

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Jun 02, 2019

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Version/s: 2019.3.0a3

To reproduce:1. Open Unity;2. Open Project settings;3. Navigate to Quality settings;4. Select any quality level. Expected result: le... Read more

0
votes
Fixed

[Package Manager] My Assets download progress label is hard to read when...

Packman

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Nov 29, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a15

When downloading an asset from the My Assets section of the Package Manager, the download progress label is very hard to read when u... Read more

0
votes
Not Reproducible

[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

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Dec 29, 2015

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Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more

0
votes
Fixed

IL2CPP: Can't build "EasyFont" plugin from A$.

iOS

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Jan 24, 2015

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Version/s: 5.0.0b21

Read more

0
votes
Won't Fix

Objects with HideFlags.DontSave do not get removed in Play Mode when the...

Package: Entity Component System (ECS)

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May 03, 2023

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Version/s: 1.0.0

How to reproduce:1. Open the attached project “hideFlagTest” and load Scene “newParent”2. Enter Play Mode3. Observe the Game View Ex... Read more

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