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Crashes at "GameObject::IsActive" in "UnityWebRequest.GetTexture"
Steps to reproduce:1. Download and open project "Minegur.zip"2. Open scene "MinegurScene"3. Enter play mode4. Click "Start/Stop mini... Read more
Unity Splash Screen is not shown when built to iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the Unity Splash screen is not shown even though the 'S... Read more
[IL2CPP] Master and Release player crashes when using Unity Physics pack...
Steps to reproduce:1. Download and open the 1159445_repro project2. Build a standalone player with IL2CPP back and Master configurat... Read more
About Unity Window has invalid link
Steps to reproduce: Open a Unity Project Open the About Unity Window via Help > About Unity Click on the 'Special thanks to our b... Read more
No space between checkbox and text in UI Toolkit Project Settings
Steps to reproduce: Open any project with UI Toolkit available. Edit > Project Settings > UI Toolkit. Actual results: There is... Read more
Editor crashes when saving a map in a Custom Tilemap Editor
How to reproduce:1. Open attached project2. Open scene "MapEditor"3. Go to "Window->Outerminds->Turbo Kid Tilemap Editor4. Usi... Read more
Add Product button does not throw any warning or information on what inf...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the In-App Purchasing package Create a new IA... Read more
“Fog Distance” property name and description is unclear in the Inspector...
Steps to reproduce:1. Create project using empty HDRP Template2. Create Local Volumetric Fog in Hierarchy window (Rendering > Loc... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation