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[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps: 1. Open the attached Unity project. 2. In Build Settings, switch to either the iOS or Android platform. 3. Build and de... Read more
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project 2. Uncomment the 10th line in the “LayoutEngine.cs“ Script an... Read more
[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps: 1. Create a new Project with URP or HDRP 2. In the Project window create a new Unlit Graph and open it 3. In the... Read more
Animator.GetBoneTransform does not return null when Animator is disabled
Reproduction steps: 1. Open the attached project "GetBoneTransform.zip" 2. Open the "Scenes/SampleScene" Scene 3. Enter Play Mode 4.... Read more
InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeA...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the console window Expected outcome:... Read more
[Apple silicon][M1] Game view FPS is very low when the view is moved to ...
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro: 1) Connect an ex... Read more
[Android] Video is not being rendered when using URL on some Android dev...
To reproduce: 1. Open attached project VideoPlayerAndroidQ.zip 2. Build and run to android device Actual result: Video is not play... Read more
Kinematic Rigidbody does not respect Adaptive Force setting
How to reproduce: 1. Open attached project 2. Open scene PhysicsTestScene.unity 3. Play the scene - Note the left structure does n... Read more
[Android] Samsung S21 is not able to reach .obb
How to reproduce: 1. Open the attached "1365713_repro.zip" project 2. Switch the Platform to Android (File->Build Settings...->Andro... Read more
Properties are not editable for multiple Control Points when editing Spl...
Reproduction steps: 1. Open the attached project "Snow Boarder.zip" 2. Create 2D object -> Sprite Shape -> Closed Shape 3. In Sprite... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
- The MustDisposeResource attribute is missing when using the Unity JetBrains.Annotations library subset
- [iOS] Error "RenderPass: Attachment 0 was created with 4 samples but 1 samples were requested. " is thrown when using UIToolkit and URP RenderGraph on iOS device
- The "INSTANCING_ON" shader variant is getting stripped when building the AssetBundle with the shader variant collection and the Instancing Variants set to Strip Unused
- [iOS] Building a project for iOS with 'Launch Screen' set to 'Custom Storyboard' fails if only iPhone storyboard was setup