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Scene window isn't rendered when Camera GameObject is selected
Reproduction steps:1. Open the attached “repro-project“ project2. Open the “C1L4” scene3. Select the “MainCamera” GameObject4. Obser... Read more
Crash on Component_Get_Custom_PropGameObject when selecting a script file
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Project window, select “Assets/PlayerActions.inputactions”3. I... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1
Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more
View Direction Shader Graph Node causes a compilation error when used in...
Reproduction steps:1. Open the attached project named "VfxSgIssue"2. Open the Test Scene3. Observe the Console Window Expected behav... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
Memory leak occurs when focused on Player while using Direct3D12
How to reproduce:1. Open the attached “IN-121512” project2. Open the SampleScene3. Build and Run the project4. After the Player is b... Read more
Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...
Reproduction steps:1. Open the attached "repro_IN-83747" project2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene3. Enter t... Read more
Parse error shown when adding Tutorial Container Sections Size
Steps to reproduce:1. Create new Unity project2. Import Tutorial Authoring Tools (com.unity.learn.iet-framework.authoring)3. Create ... Read more
TerrainLitDepthNormalsPass is using uint4 instead of uint for outRenderi...
Reproduction steps:1. Create a new URP project2. From the Project window, search for “TerrainLitDepthNormalsPass.hlsl” and open it (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object