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1
votes
Won't Fix

Playable.GetTime() returns same value for an additional frame after call...

Mecanim Animation

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Mar 16, 2023

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7, 2023.3.0a3

How to reproduce:1. Open the attached Project "SetTimeTest" and load Scene "SampleScene"2. Enter Play Mode3. Click on the Game View ... Read more

6
votes
Fixed

[Regression ADB V1-V2] Focusing the Editor Window causes noticeable Slow...

Asset - Database

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Jul 23, 2019

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Version/s: 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the project from Case 11085972. Open the Profiler window and profile the Editor3. Focus another window(Note... Read more

0
votes
Fixed

ClientRpc calls in reverse order on LocalClient

Networking

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May 20, 2015

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Version/s:

ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more

0
votes
By Design

Directionality artifacts in multi-scene lighting setups

Progressive Lightmapper

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Jun 15, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

Steps to reproduce:1. Download attached project 'New Unity Project78.zip'2. Unzip and load project3. Open 'test' scene4. Additively ... Read more

0
votes
Fix In Review

Crash on SerializedObject::DidTypeTreeChange when activating a specific ...

Splines

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Jan 14, 2026

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Version/s: 2.8.2

How to reproduce:1. Open the attached “IN-127299.zip” project2. Open the “Spline” prefab3. In the Hierarchy window, select and activ... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Fixed

[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used

Package: Scriptable Render Pipeline HD

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May 06, 2019

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Version/s: 4.10.0

How to reproduce:1. Open attached project2. Enter the Play Mode3. Use on screen buttons to move the Prefab4. See the flickering on t... Read more

4
votes
Duplicate

When disabling collider within the OnTriggerStay function, VS runtime er...

Physics

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Dec 18, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open and play the "Crash" scene3. Visual Studio runtime error appears after which Unit... Read more

0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

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Jun 20, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more

1
votes
Duplicate

Script Component is duplicated when dragging and dropping onto a GameObj...

Inspector Framework

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Feb 24, 2023

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Version/s: 2020.3.45f1, 2021.3.19f1

How to reproduce:1. Create a new project2. Create a new Script3. Select any GameObject in the Hierarchy4. Drag and drop the Script i... Read more

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