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0
votes
Won't Fix

SimpleController in Input System Simple Demo has mouse sensitivity that ...

Package: Input System

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Jul 14, 2022

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Version/s: 1.4.1

Reproduction steps:1. Open the attached project "InputTest"2. Open \\InputTest\\Assets\\Samples\\Input System\\1.4.1\\Simple Demo\\S... Read more

2
votes
Won't Fix

[Android] The Android Player Crashes on GLES3/MRT with the "E libEGL  : ...

GLES

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May 14, 2024

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Version/s: 2022.3.29f1, 6000.0.2f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the user-attached "mrtbug.zip" project2. Open the Build Settings Window (File → Build Settings)3. Switch th... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

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May 15, 2015

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Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Fixed

[Input System] Sample Projects have missing script references

Package: Input System

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Oct 10, 2019

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Version/s: 1.0.0-preview.2

Reproduction steps:1. Open "1190598" project2. Select "UICanvas" and notice that it has a missing script reference3. Select "Default... Read more

3
votes
Won't Fix

ProBuilder window spams errors when opened and interacted in the Text Mode

Package: Probuilder

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May 13, 2024

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Version/s: 5.2.2

How to reproduce:1. Open the user-attached project “ProbuilderError”2. In the Toolbar click Tools → ProBuilder Window3. Make sure th... Read more

4
votes
Won't Fix

Managed Reserved Memory is adding up every time when a custom asset is u...

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May 09, 2024

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Version/s: 2023.2.20f1, 6000.0.0f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the “ReproProject“ project2. Click on the map icon on the top Toolbar3. Click on the “Edit map 'Map_01.scen... Read more

4
votes
Fixed

[Linux Editor] Saving custom layout does not correctly saves the scale o...

Linux

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Mar 01, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create empty project.2. Make your scene or inspector window very big.3. Save your layout under any name.4. Se... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Postponed

[HDRP] custom Post Process effects do not work with duplicated or rename...

Package: Scriptable Render Pipeline HD

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Jan 27, 2020

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Version/s: 7.1.8

Reproduction steps:1. Open project in "Original.zip"2. Open "SampleScene.unity"3. Select "Volume" in the Hierarchy4. Increase Test S... Read more

0
votes
Won't Fix

[HDRP] UI Mask is ignored when UI element containing the Mask is placed ...

Package: Scriptable Render Pipeline HD

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Jun 25, 2019

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Version/s: 1.1.8-preview

How to reproduce:1. Open the attached project("Test_2018.3.6f1")2. Go to Project > Assets > Scenes > Sample Scene3. Observe... Read more

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