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OnTriggerEnter2D is being called multiple times for PolygonCollider
Steps to reproduce : - import the project attached- open the scene- press play- in the scene tab move the Polygon Collider towards t... Read more
EditorApplication.SaveScene(string) returns true even if saving file has...
To reproduce:1. Open the attached project2. Go to Window -> Scene Saver3. Try to save the scene with invalid characters4. Notice ... Read more
Undo not working when replacing Collider by adding RigidBoby2D/2DCollide...
Undo not working when removing Collider by adding RigidBoby2D 2) How can we reproduce it using the example you attached1 Create new ... Read more
Remove BoxCollider2D/BoxCollider doesn't work when using ReguireComponent
Remove 2D/3D collider doesn't work when using ReguireComponent 2) How can we reproduce it using the example you attached1 Create new... Read more
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and ...
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script 2) How can we reproduce it using the ... Read more
Memory usage is higher with audio streamed from disk than compressed in ...
To reproduce:1. Create new project2. Import mp3 file3. Add it to scene and play4. Notice memory usage5. Change Load type to "Stream ... Read more
Replace Box collider on adding another Box collider not working
Can add 2 Box colliders to cuberegression- not present in 4.2.1 and 4.2.2- present in all 4.3.x 2) How can we reproduce it using the... Read more
Wrong behavior on adding ConstantForce to GO which has rigidbody2D
Wrong behavior on adding ConstantForce 2) How can we reproduce it using the example you attached1 Create new project2 Create empty o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Inspector "Compile and show code" popup clips menu item text and overlaps the "Show" button with the "variants included" label
- Adaptive Performance settings in the Build Profile window can be removed when in Play Mode which results in “SerializedObjectNotCreatableException" errors thrown
- "Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warnings are spammed in the Console when focusing Scene view in a HDRP template project
- ShaderGraph Graph Inspector "Vector4" W label is always truncated to "..."
- Transform Scale "Enable constrained proportions" button appears low-resolution at display scaling ≥ 225%