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The Reset button does not reset the Default Inherited Theme in Default T...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Default Runtime Theme File (Assets > ... Read more
[UIElements]Mouse events cannot be taken out of VisualElement.layout whe...
How to reproduce:1. Open user-supplied project2. Open "BugReport" from the Menu tab > TransformBoundWindow3. Move the mouse insid... Read more
Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1
Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more
RenderObjects does not have any Depth texture bound when Event is set to...
How to reproduce:1. Open the attached “ROTest.zip” project2. Open the “SampleScene”3. In the project window, select the URP-HighFide... Read more
Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...
How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more
"NullReferenceException" Exception when RemoveFromHierarchy method is ca...
Reproduction steps:1. Open the attached project “ExceptionAtRemove”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mo... Read more
Crash on -[IOGPUMetalDeviceShmem initWithDevice:shmemSize:shmemType:].co...
Reproduction steps:1. Open the attached project “CrashRepro”2. Enter the Play Mode3. Press “Start”4. Wait a few seconds and press on... Read more
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project.2. Switch t... Read more
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation