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Unable to pan outside of the active state viewing window in the Animator...
How to reproduce:1. Open the "PauseAnimatorState.zip" project2. Open the "SampleScene"3. Enter Play Mode4. Select the "Cube" GameObj... Read more
Differences between Memory Usage Shown in Profiler and in Windows Task M...
Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
“Open Sprite Editor” and “Export Animation Assets” buttons do not align ...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Import provided Asprite file “bird_anim_01” to the proj... Read more
[iOS] Application frequently crashes on Social.LoadAchievements call whe...
Reproduction steps:1. Have an app in App Store Connect with 149 achievements (maximum limit)2. Open the attached “iOS Achievement Cr... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
System reaches high memory usage and crashes when building with ECS-baking
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles3. Observe that the Scenes "Scenes/GameBootstrapSce... Read more
[InputSystem][Windows] Thrustmaster USB Joystick leads to exceptions
1. With Windows editor open, plug in Thrustmaster USB Joystick.k2. Observer "Could not create device" error in the console. NotImple... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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