Search Issue Tracker

Active

Under Consideration for 1.3.X

Votes

0

Found in [Package]

1.3.14 - Entities

Issue ID

ECSB-1750

Regression

No

System reaches high memory usage and crashes when building with ECS-baking

Package: Entity Component System (ECS)

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open Build Profiles
3. Observe that the Scenes "Scenes/GameBootstrapScene”, "Levels/worldBlockout_mk2/Scenes/persistent_scene", "Levels/worldBlockout_mk2/Scenes/world_scene", and "Levels/worldBlockout_mk2/Scenes/world_scene/worldscene_entityscene" are selected in the Scene List
4. Build
5. In Task Manager, observe the memory usage after 5 - 10 minutes

Expected result: Build succeeds
Actual result: RAM usage of 64 GB is reached, which crashes the system

Reproducible with: 1.3.14 (6000.0.46f1) (user reported)

Reproducible on:
Windows 11 (10.0.26100) 64bit (user reported)

Testing environment: Windows 11 (10.0.26100) 64bit (user reported)
Not reproducible on: No other environment tested

Notes:
- CQA was not able to reproduce this with AMD Ryzen 7 5800 and AMD Radeon RX 6800 XT
- User reported reproducing with a 96 GB workstation, which crashes at 64 GB RAM usage
- Not reproducible when running build through CLI (around 5 to 10Gb memory usage)
- Not reproducible with 3x3 grid (used ~29Gb memory)

Add comment

Log in to post comment