Search Issue Tracker
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more
[Backport] MonoScript.GetClass returns null when the script contains a s...
Steps to reproduce:1. Open the “MonoScriptGetClassIssue” project2. Select Tools -> Type Interface Check in the Menu Bar3. Select ... Read more
[LWRP] Reflection Probe becomes black in an Android build when it is loa...
Steps to reproduce:1. Open project "Case_1187167" from the provided link2. Build the project for Android3. Open the app on Android d... Read more
[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour ...
[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour when moving it in and out of a Light Reactor Repro Steps: 1.... Read more
[XR Interaction Toolkit] XRUIInputModule does not handle drag properly w...
Steps to reproduce:1. Open the attached user's project "UIDragBugRepro.zip"2. Launch Oculus Link on a Quest 2 device and enter Play ... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
Editor crashes on mono_jit_runtime_invoke when entering the Play Mode
Reproduction steps:1. Open the attached project “CrashAnimCtrlOverride”2. Open “Assets/Scenes/SampleScene.unity”3. Enter the Play Mo... Read more
[Win7] Crash on QueryInterfaces when opening any project with Windows 7
How to reproduce:1. Create a new project in 2019.3.0a8 while using Windows 72. Try to open it Reproducible with: 2019.3.0a8Not repro... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more
Clamping is behaving wrong for quality ray tracing global illumination
Clamping is behaving wrong for quality ray tracing global illumination Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List