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Quality Level is not highlighted when selecting it with refreshed editor...
To reproduce:1. Open Unity;2. Open Project settings;3. Navigate to Quality settings;4. Select any quality level. Expected result: le... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more
Terrain is not affected by Environmental Lighting when Draw Instanced is...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene”3. Select the “Terrain” GameObject and go t... Read more
Ambient occlusion appears incorrect when character is rendered with a fi...
Reproduction steps:1. Open the attached “IN-113002” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe th... Read more
RenderTextures appear as Untracked Memory in Memory Profiler
When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pa...
Reproduction steps:1. Open the attached project “Atlas Bug.zip“2. In the Project window select the “New Sprite Atlas“ Sprite Atlas3.... Read more
Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceExcep...
Steps to reproduce:1. Create new Unity project2. In Hierarchy create Terrain GO3. Drag Terrain GO to Project window to create Prefab... Read more
Crash on UIToolkit::VectorUtils::MakeVectorGraphicsStretchBackground whe...
Reproduction steps:1. Open the attached project “ReproCrash”2. In the Project window find and open “VectorImage.uxml”3. In UI Builde... Read more
Parameter for frac() in surface shaders ignores increments inside nested...
How to reproduce:1. Open the attached "NestedLoopShader.zip"2. Reimport the SurfTest and SurfTest2 shaders and materials3. Inspect t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask