Search Issue Tracker

0
votes
Won't Fix

[HDRP] UI Mask is ignored when UI element containing the Mask is placed ...

Package: Scriptable Render Pipeline HD

-

Jun 25, 2019

-

Version/s: 1.1.8-preview

How to reproduce:1. Open the attached project("Test_2018.3.6f1")2. Go to Project > Assets > Scenes > Sample Scene3. Observe... Read more

0
votes
Active

SVG fails to import when 'stroke-miterlimit' is less than 1

UI Toolkit Graphics

-

Oct 02, 2025

-

Version/s: 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-116368_test vector” archived project2. Select the “Assets/test.svg“ and reimport it (Rig... Read more

0
votes
Fixed

[URP] Material's name does not match Universal Render Pipeline/Particles...

Package: Scriptable Render Pipeline Universal

-

Jan 22, 2020

-

Version/s: 4.1.0-preview

How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more

3
votes
Fixed

Using stackalloc causes a hard crash with stack buffer overflow exceptio...

Mono

-

Jul 30, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more

0
votes
Fixed

[Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex o...

-

Sep 01, 2025

-

Version/s: 6000.3.0a1, 6000.3.0a5, 6000.4.0a1

How to reproduce:1. Before you open a project, add the commandline option {{-enable-memoryprofiler-callstacks}} (via the three dot m... Read more

1
votes
Fixed

Crash on TypeTreeQueries::HashTypeTree when generating terrain with Gaia...

Asset - Database

-

Nov 28, 2022

-

Version/s: 2022.2.0b16, 2023.1.0a20

Reproduction steps: Open the attached “Great Fleece” project Click on Window → Procedural Worlds → Gaia → Show Gaia Manager In the G... Read more

0
votes
Active

IAP Catalog remove product “x” and add product “+” buttons are not consi...

IAP

-

Oct 22, 2025

-

Version/s: 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the In-App Purchasing package Create a new IA... Read more

4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

-

Jul 06, 2015

-

Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

1
votes
Fixed

Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...

URP Features

-

Jan 11, 2020

-

Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more

0
votes
By Design

You can not change a GO's name in the Hierarchy using F2 when there is a...

Scene Hierarchy

-

Aug 28, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.