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[DX12] DX12 shaders using register keyword triggers console error "d3d12...
Reproduction steps1. Open the attached user's project "ConstantBufferError.zip"2. Open "SampleScene.unity" Scene2. Make sure Direct3... Read more
Timeline's three-dot menus are missing on-hover highlight
How to reproduce:1. Create a new Unity project2. Open the Timeline window (Window -> Sequencing -> Timeline)3. With any GameOb... Read more
[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...
(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more
[URP] Important/Unimportant Setting on Lights doesn't take effect
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Focus on the “_Point“ G... Read more
"Auto Refresh" setting is grayed out and uneditable
How to reproduce:1. Open the “3d_simpleCode.zip“ project2. Observe the “Auto Refresh“ field in “Edit > Preferences… > Asset Pi... Read more
Collab Ignore Rules Ignored
1. What happened After adding rules in the .collabignore file that worked properly with Unity Collaborate v2.0.0-preview.17 in Unity... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
Directionality artifacts in multi-scene lighting setups
Steps to reproduce:1. Download attached project 'New Unity Project78.zip'2. Unzip and load project3. Open 'test' scene4. Additively ... Read more
Hierarchy search bar text does not reset when closing and reopening the ...
To reproduce:1. Open a new project2. Go to hierarchy window3. In search type anything and close the tab4. Open Hierarchy tab again r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off