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"There can only be one active Event System" Warning is logged when enter...
Steps to reproduce: Create a Project from the "Universal 3D sample" Template Open Scene "BenchmarkScene" and enter Play Mode Observe... Read more
Disproportionally large impact on CPU frame time when writing to a rende...
How to reproduce:1. Open the attached project “IN-126506”2. Build and run the project3. Open Profiler window (Windows → Analysis → P... Read more
SVG importer settings are lost when upgrading to Unity 6.3
Steps to reproduce: In Unity 6.2 or earlier, import SVG assets using the com.unity.vectorgraphics package. Change the import setting... Read more
Text cursor and text highlighting is misaligned and cut off in the searc...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
ld: framework not found FBLPromises error when building Xcode
How to reproduce:1. Download the attached project2. Build the project for iOS3. Open the Xcode project4. Deploy the project to iOS5.... Read more
[XR] Online documentation is missing for Vuforia AR package
Online documentation, changelog, license information is missing for Vuforia Engine AR. Offline documentation opens up on clicking. S... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
Improve Docs on IHV / DDS import
A customer has ** pointed out * that [https://docs.unity3d.com/ScriptReference/IHVImageFormatImporter.html]* doesn't contain informa... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation