Search Issue Tracker
Fixed
Fixed in 6000.3.8f1, 6000.4.0b8, 6000.5.0a7
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133203
Regression
No
SVG importer settings are lost when upgrading to Unity 6.3
Steps to reproduce:
- In Unity 6.2 or earlier, import SVG assets using the com.unity.vectorgraphics package.
- Change the import settings to something different (Texture2D instead of Vector Sprite).
- Upgrade your project to 6.3
Actual results: The assets are imported as Vector Sprite, even though they were setup to import as Texture2D.
Expected results: The import settings should be honored.
Reproducible with versions: 6000.3 6000.4 6000.5
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Fixed in 6000.3.8f1
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.3.8f1