Search Issue Tracker
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
"+" and "-" list item buttons are switched in place in the Multiplayer P...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the "com.unity.multiplayer.playmode" package ... Read more
Crash on TypeTreeQueries::HashTypeTree when generating terrain with Gaia...
Reproduction steps: Open the attached “Great Fleece” project Click on Window → Procedural Worlds → Gaia → Show Gaia Manager In the G... Read more
LODs array is not updated instantly when inserting new LODs
Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more
“NullReferenceException” errors thrown in the Console when holding arrow...
Steps to reproduce:1. Create new Unity project2. Open Search window with Asset Store search (Window > Search > Asset Store)3. ... Read more
Obsolete warning for Converters.RunInBatchMode is confusing and lacks cl...
Reproduction Steps: Install Unity 6.5 alpha (version 6.5.0a1 or newer). In a script or tooling code, call the method {{{}Converters.... Read more
Clamping is behaving wrong for quality ray tracing global illumination
Clamping is behaving wrong for quality ray tracing global illumination Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more
Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
[Quest 2] Vulkan validation errors on Oculus Quest 2
Reproduction steps:1. Open the attached project “VulkanRepro”2. Install Android Logcat from the Package Manager and open it: “Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera