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Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering" - Press Play in the Editor and l... Read more
"Unable to find internal function `System.Buffer::InternalMemcpy`" error...
How to reproduce: 1. Open the attached project “IN_14611” 2. Open the SampleScene in Scenes 3. Enter Play Mode 4. Observe the Consol... Read more
URP has no gamma correction for LightProbes
How to reproduce: 1. Open attached "1268911.zip" and Scenes/SampleScene scene 2. Navigate to Edit/Project Settings/Player 3. Set Oth... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run it and wait until connection to non-existing server times o... Read more
[Profiler] "Requested frame does not exists" exception thrown on clearin...
"Requested frame does not exists" exception thrown on clearing UI frame data. Steps to repro: 1. Create a new project. 2. Windows ... Read more
Sprite Atlas Hash changes between build targets
How to reproduce: 1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip" 2. Text edit the file 'Atlas.spriteatlas'... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone. 2. Run the App in... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
Inspector debug "Duplicate" and "Delete" options don't work
Steps to reproduce: 1. Create new material 2. Turn on inspector debug mode 3. Create more entries in "String Tag Map" array 4. Try t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects