Search Issue Tracker
Graphic arifacts on this current laptop
Reproduces on this laptop on 5.3.3f1 and 5.4.0b7 This is weird- on one laptop (Win 7 64b) this project works perfectly on both GPUs ... Read more
Crash on VFXBatchedEffect::AddInstance when opening a project
Reproduction steps:1. Open the attached “repro-project“ Expected result: The project opens successfullyActual result: The Editor cra... Read more
[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...
Steps to Reproduce:1. Add the Test.cs file to an Empty project and attach the component to something in the scene.2. Run the game wi... Read more
UsePass for ShaderLabShader is ignored and GameObjects are not rendered ...
How to reproduce:1. Open the project “IN_20904”2. Open the “Bug Demonstration” Scene in Scenes3. Enter the Play Mode Expected result... Read more
Scene view is gray, raises errors after adding HD Raytracing Environment...
How to reproduce:1. Open the "raytracing_error" Scene in the attached "Unity_DXR_Test-master.zip" Project2. Attach "HD Raytracing En... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
[Linux] Silent crash on TLSAllocator<(AllocatorMode)0>::ThreadInitialize...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Edit > Project Settings3. Deselect “Auto Graphics API for Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text