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[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...
Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file):1) Open up DeleteMyNodes.ShaderGraph2) B... Read more
Indirect Argument "StartInstance" is ignored on DirectX when using "Rend...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Test” Scene3. Select “Main Camera” GO in the Hierarchy wi... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An error... Read more
First frame of TextMeshPro text is rendered as squares
How to reproduce:1. Open attached project "TmpBug.zip"2. Enter Play mode (the Editor will be paused automatically)3. Observe Game or... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
Navigation does not work correctly with overlapping buttons
To reproduce this bug: 1. Open the attached project2. Open 'WorksNot' scene3. It has 3 Overlapping buttons4. Play the scene5. Select... Read more
OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more
[CacheServer] After you cancel one upload, all next uploads will stuck, ...
Steps to reproduce:1 Create new HDRP project (or use any relatively big project you have)2 Open project and enable Cache Server in P... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
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