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BuildPipeline.BuildAssetBundle creates different sized files on differen...
How to reproduce: 1. Download and open the “AssetBundle bug.rar” project from the Google Drive 2. Open "..\Assets\TerrainEngineNext... Read more
Compute Buffer errors in the Player.log when building project with Verte...
Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more
Materials in the Skinned Mesh Renderer material list get assigned incorr...
How to reproduce: 1. Open attached project "TestPrj2021.zip" 2. Open "Sample" scene 3. Open Animation window 4. Select "GameObject" ... Read more
TSS Theme file's icon is invisible until the name is set when creating a...
How to reproduce: 1. Create a new project 2. Assets > Right Click > Create > UI Toolkit > TSS Theme File 3. While in "Enter the name... Read more
Analyze tool messes up sprite collection variants if "Fix" is used
[https://forum.unity.com/threads/are-spriteatlas-variants-not-compatible-with-addressables.1120993/#post-7223158] From the forum ... Read more
NullReferenceException is thrown when deleting TSS Theme Files
How to reproduce: 1. Create a new 3D project 2. Create a new TSS Theme File (Assets > Right Click > Create > UI Toolkit > TSS Theme ... Read more
[Device Simulator] UI elements are not responding to inputs when using D...
How to reproduce: 1. Open user attached project 2. Enter Play Mode 3. On the left of the Game view press button "Game" and select "S... Read more
Crash when disable Optimizing the geometry of SpriteShape
How to reproduce: 1. Open the project "UIToolkit Bug.zip" 2. Open "Test" Scene (Assets>Test) 3. Select "Terrain" in the Hierarchy wi... Read more
[Profiler] Standalone Profiler's recording target switches from Editor t...
How to reproduce: 1. Create a new Unity project 2, Create a new script 3. Open the Standalone Profiler (Window->Analysis->Profiler (... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce: 1. Open the attached project "RaycastAll" 2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestSce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type