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0
votes
Fixed

Mesh Components > Material needs have screenshots updated

Docs - Manual

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Feb 04, 2015

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Version/s: 5.0.0b22

Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more

0
votes
Fixed

NullReferenceException error on PolybrushMesh when unloading Scene in Ed...

Package: Polybrush

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Sep 30, 2019

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Version/s: 10.0.0-preview.16 - 1.0.1

How to reproduce:1. Open attached project2. Open SampleScene3. File > New Scene4. See the error message in the Console Reproducib... Read more

1
votes
Fixed

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

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Feb 16, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more

0
votes
Fixed

In PortraitUpsideDown rotation image is upside down

Android

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Dec 28, 2015

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Version/s: 5.3.1f1

When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

6
votes
Fixed

[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...

XR SDK

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Apr 25, 2019

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Version/s: 2018.3.5f1

To reproduce:1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's ... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
Fixed

[OnTriggerStay] Children object trigger colliders are not reacting

Physics

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Jun 09, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more

1
votes
Fixed

Invalid optimized game object

Animation

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Jun 11, 2015

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Version/s: 5.1.0f3

Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

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