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votes
Active

Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closin...

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Dec 03, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Open the attached “IN-124013” project2. Open the “h” scene3. Enter Play mode4. In the Hierarchy, close the Sub S... Read more

0
votes
Fixed

Mobile Notification Settings are not saved

Package: Mobile Notifications

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Jan 16, 2020

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Version/s: 1.0.4-preview.5

Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -&gt; Mobile Notification Settings3. Chan... Read more

0
votes
Fixed

NullReferenceException is thrown upon trying to go back to Untracked Mem...

Package: Memory Profiler

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Feb 07, 2022

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Version/s: 0.5.0-preview.1

Steps to reproduce:1. Create a new project or open an existing one2. Import the Memory Profiler package3. Open Memory Profiler4. Tak... Read more

3
votes
Fixed

[Android]App crashes on launch during the loading of Asset Bundles on Mo...

Android

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Feb 11, 2016

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Version/s: 5.3.1p3

To reproduce:1) Open attached project (ReadyToBuild one)2) Build and run on device (everything is already set in the project)3) It w... Read more

0
votes
Active

Licensing Client exits with code 3221226505 when opening Unity Hub

Package: Hub

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Nov 29, 2023

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Version/s: 3.6.1

Reproduction steps:1. Open the Unity Hub Expected results: The Unity Hub opensActual results: The Unity Hub fails to open Reproducib... Read more

0
votes
Fixed

[URP] Material's name does not match Universal Render Pipeline/Particles...

Package: Scriptable Render Pipeline Universal

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Jan 22, 2020

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Version/s: 4.1.0-preview

How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more

7
votes
Fixed

Crash on GC_push_all when updating custom mesh generation

Mono

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Jan 01, 2022

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Version/s: 2021.2.0a18, 2021.2.0f1, 2022.1

Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more

0
votes
Duplicate

[Editor] Material Selector gets Material Selected only with first selection

Inspector Framework

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Sep 24, 2019

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Version/s: 2019.3.0a12

Steps to reproduce:1. Create a new project2. Create a default material3. Duplicate it a few times4. Create a sphere and open the "Se... Read more

1
votes
In Progress

Stage information is not logged when Log Shader Compilation is enabled

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Oct 31, 2025

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Version/s: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a2, 6000.5.0a1

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “BlobShadow“ scene3. Enable Development Build in the “File &gt; B... Read more

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