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0
votes
By Design

PersistentManager missing file assertions thrown on IL2CPP debug build w...

Asset Bundles

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May 26, 2022

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Version/s: 2023.1.0a6, 2023.2.0a1

How to reproduce:1. Build the Linux Editor and LinuxPlayerIL2CPP (debug) from source[or the Mac Editor and MacPlayerIL2CPPNoDevelopm... Read more

1
votes
Won't Fix

CollectDependencies(SceneAsset) returns dependencies when called for emp...

Asset and Scene Management

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May 19, 2015

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Version/s: 5.1.0f1

To reproduce:1. Open attached example project2. Open Assets/empty.unity and notice it's empty3. Select Assets/empty.unity4. Execute ... Read more

0
votes
Fixed

Terrain Tool Overlay Labels Show Unnecessary Prefixes Like SH and PH, Ro

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Jul 21, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a2

Steps to reproduce: Create a new 3D Unity project In the Hierarchy, create a Terrain GameObject via 3D Object > Terrain Select th... Read more

1
votes
Fixed

Errors regarding different serialization layout in Development Build whe...

Package: Entity Component System (ECS)

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Jun 20, 2019

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Version/s: preview.33 - 0.0.12

How to reproduce:1. Open the attached project 'BugRepro.zip'2. Build the project (make sure 'Development Build' is ticked)3. Run the... Read more

0
votes
By Design

[LightProbes] Probes incorrectly collect light when are close to both em...

Global Illumination

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Jan 30, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more

0
votes
Not Reproducible

[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...

Package: Scriptable Render Pipeline HD

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Nov 18, 2019

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Version/s: 7.1.5

Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more

0
votes
Duplicate

[Mobile][IL2CPP] App crashes after the splash screen when there's a NavM...

Mobile

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Oct 01, 2019

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Version/s: 2019.3.0a8, 2019.3.0b5, 2020.1

Repro steps:1. Create a new project2. Add a NavMeshObstacle component to any Game Object in the scene and save it3. Switch build tar... Read more

0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

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Jun 20, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more

0
votes
By Design

Prefab does not save the Input Action Reference when the button is used ...

Scene Management

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Sep 02, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.4f1, 2022.2.0b5, 2023.1.0a6

Reproduction steps: Open the attached project (“PrefabBug.zip“) Select Assets/TestPrefab Open “Testprefab” In the Inspector press th... Read more

3
votes
Fixed

Using stackalloc causes a hard crash with stack buffer overflow exceptio...

Mono

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Jul 30, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more

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