Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a2
Issue ID
UUM-112333
Regression
Yes
Terrain Tool Overlay Labels Show Unnecessary Prefixes Like SH and PH, Ro
Steps to reproduce:
- Create a new 3D Unity project
- In the Hierarchy, create a Terrain GameObject via 3D Object > Terrain
- Select the Terrain GameObject
- In the Scene View, observe the Terrain Tools overlay labels
\\
Actual results: Overlay labels include unnecessary prefixes, such as:
SHSet Height Settings
PHPaint Holes Settings
Expected results: Labels should be clean and user-friendly, without technical or internal prefixes (e.g., just Set Height Settings, Paint Holes Settings)
\\
Reproducible with versions: 6000.1.3f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Not reproducible with versions: 6000.0.54f1, 6000.1.2f1
Can’t test with versions: 2021.3.45f1, 2022.3.62f1 (overlay not present)
\\
Tested on (OS): macOS 15.6 M4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Fixed by another internal issue: UUM-107916: EditorToolbarDropdown text prefix