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Dynamic lights still show up in the Profiler consuming time when "Main L...
How to reproduce: 1. Open the "IN_42018" project 2. Press File -> Buil Settings 3. In Build Settings enable "Development Build" a... Read more
CollectDependencies(SceneAsset) returns dependencies when called for emp...
To reproduce: 1. Open attached example project 2. Open Assets/empty.unity and notice it's empty 3. Select Assets/empty.unity 4. Exe... Read more
Video file stored in the persistent data path is not loaded and the erro...
How to reproduce: 1. Open the project “IN_34468” 2. Press the file → Build And Run 3. Press the “Space” key Expected result: image ... Read more
[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
Player Crashes on AtomicList::Load when when rerendering the scene
Reproduction steps: 1. Open the attached project “PlayerCrash“ 2. Build And Run 3. Press “Escape” button on the keyboard 4. Clic... Read more
Scene Color Sampling fails when using a custom pass in 'After Post Process'
How to reproduce: 1. Open the “IN-82937_repro“ project 2. Open the “OutdoorsScene“ 3. Observe the Scene view Expected result: ... Read more
Unity logging package fails to build with burst and High managed strippi...
How to reproduce: 1. Open the attached project “NetcodeBurst.zip“ 2. Open the Build Settings (Edit > Build Settings…) 3. Open the... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test 3. Move ground plane lower and wait for bake. Exp... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
See all versions button is missing in the Package manager
1. Create a new project; 2. Open Package manager window; 3. Set package manager to show "All packages"; 4. Expand any package in you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object