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[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed
[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed Repro steps:- Change the PPU on the sprite that is used on eithe... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
Awake and Start are called not on the same frame when entering Play Mode
How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more
Device crashes when inheriting from MonoBehaviour in a script compiled i...
Reproduction steps:1. Open the attached “IN-17555_tarball_package_issue _2020_2_0b7“ project2. Build and Run3. Observe the crash Rep... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more
Handles.PositionHandle throws a NullReferenceException
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Notice NullReferenceException in console:NullReferenceException... Read more
[IMGUI] "SketchUp Node Selection Dialog" box's description overlaps with...
"SketchUp Node Selection Dialog" box which appears while selecting nodes, its description overlaps with the file checkboxes. Steps t... Read more
Decal is not displayed when Fog is enabled
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to Window -> Rendering -> Lighting4.... Read more
Validation error is usually thrown when Simple Noise Node is both in a S...
How to reproduce:1. Open the attached "case_1381820" project2. Observe the "TestGraph" Shader Graph Expected result: No error is thr... Read more
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