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0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more

0
votes
Won't Fix

Dragging and dropping an animation with ' . ' symbol in the name into th...

Animation

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Oct 11, 2019

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Version/s: 2017.4, 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more

0
votes
Won't Fix

App crashes with GPU Batched Skinning

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Dec 28, 2023

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Version/s: 2023.2.3f1

Details mentioned in comments (do not add here) Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

GPU Instancing does not work with Sprite Renderer when used in an URP pr...

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Nov 26, 2025

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Version/s: 2022.3.58f1

How to reproduce:1. Open the attached “SpriteRendererURP“ project2. In the Hierarchy select Sprite13. Change either its Width or Hei... Read more

0
votes
Duplicate

Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when ...

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Aug 05, 2025

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Version/s: 2022.3.65f1, 6000.0.54f1, 6000.2.0b13, 6000.3.0a3

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“ scene3. Build and Run for Android Expected result: ... Read more

0
votes
Won't Fix

Renaming an asset inside one of the 'Favorite' folders clears the Projec...

Project Browser

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Jul 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new Unity project2. Create a new folder and drag it to the 'Favorites' section3. Inside this folder cre... Read more

0
votes
Won't Fix

[UX] Deleting or renaming “Edit Subgraph Representation” should not be p...

Package: Unity Behavior

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Oct 30, 2025

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Version/s: 1.0.13

Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Install Behaviour package (com.unity.behavior)4. In P... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trig...

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1

How to reproduce:1. Open the attached “IN-112677“ project2. Open the "Main" Scene3. Enter Play mode4. In the Game window, click on t... Read more

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