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[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
Package Manager window does not expand when it's docked to a small width...
How to reproduce: 1. Open the attached 'project-1269298.zip' project 2. Open the Package Manager window and undock it 3. Dock the Pa... Read more
The TextureImporter's Apply button is not registered after changing the ...
How to reproduce: 1. Open the attached "TilemapRepro.zip" Project 2. Click on the "WallLow" Sprite 3. Change the "Compression" Setti... Read more
"Destroying object multiple times. Don't use DestroyImmediate on the sam...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Right-click on t... Read more
EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps: 1. Download and open the attached "BugReproProject" project 2. Switch to iOS platform 3. Build and deploy the pr... Read more
Input.GetKey() does not log symbols when using a Japanese keyboard
Reproduction steps: # Download and activate the “Japanese - Romaji” keyboard # Open the attached project “GetKeyRepro.zip” # Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object