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[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more
The view of the app is not fully visible when changing screen orientatio...
How to reproduce:1. Build and Run the “16.zip” project on a device with iOS 162. In-app rotate a device to change the orientation3. ... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
Memory usage increases when entering Play Mode with the Package Manager ...
Steps to reproduce:1. Open the attached project “ScopedRegistryTest.zip“2. Enter Play Mode3. Open Window > Analysis > Memory P... Read more
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more
Setting a Default Parent in Scene marks all Hierarchy objects in bold
Steps to reproduce: Open the attached project Open the TestScene Select the "GameObject" Right-Click and Set as Default Parent Obser... Read more
Wrong path separator when building addressables
How to reproduce: Open the user attached project Build addressables by going to Window > Asset Management > Addressables > ... Read more
Switching Platform while profiling in Edit Mode throws “Non-matching Pro...
Steps to reproduce:1. Create new Unity project2. Go to Window > Analysis > Profiler3. Change profiling mode to Edit mode and l... Read more
All about bugs
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