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No option to change the UV channel when using Fabric shaders
Reproduction steps: 1. Open the attached project “UV_Channel” 2. Open Scene “Assets/VSO/Scenes/Kitchen.unity” 3. In the Project w... Read more
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Enter playmode 4. See that Editor hangs 5. Comment out line 9... Read more
[Input] Keys on the top of the alphanumeric keyboard and keys in the num...
Steps to reproduce: 1. Open the “KeyTest” project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Observe the text in the top ... Read more
CPU timing increases up to 6x times when opening the Material Inspector ...
How to reproduce: 1. Open the attached “IN-35464” project 2. Enter the Play Mode in the “SampleScene” Scene 3. Toggle on the “Sta... Read more
Video file stored in the persistent data path is not loaded and the erro...
How to reproduce: 1. Open the project “IN_34468” 2. Press the file → Build And Run 3. Press the “Space” key Expected result: image ... Read more
Decimal separator (, or .) gets recognized as a 0 when inserting it the ...
How to reproduce: 1. Open the attached “slider.zip” project 2. Select “SomeSo.asset” (Assets > SomeSo) 3. In the Inspector window... Read more
Screenshot via the share button does not work on macOS
When using the graph share button on macOS images are not written to file. Steps to reproduce * Create a new Bolt Class * Add it... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
Panel and ScrollView are outside the canvas borders in the Controls scene
Steps to reproduce : - import the UI sample scenes - open the Controls scene and notice the Panel and ScrollView are outside the bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object