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3
votes
Fixed

Crash with missing stack trace information after changing a Scene View s...

Scene/Game View

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Nov 08, 2021

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Version/s: 2021.2.0b13, 2021.2.1f1, 2022.1

How to reproduce:1. Open the attached project from "GizmosBug.zip"2. Select any GameObject in Hierarchy and open Script "BugScript"3... Read more

0
votes
Fixed

The last character of <mspace> text incorrectly affects preferred size

Package: TextMeshPro

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Jul 09, 2022

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Version/s: 3.0.6, 3.2.0-pre.3

Reproduction steps:1. Open the “MonospaceIssue“ project2. Open the “Reproduction” scene3. Enter Play mode4. Observe the upper counte... Read more

0
votes
Fixed

[Scripting, Editor] Particle system stops playing in scene view if certa...

Scripting

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Apr 22, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more

0
votes
Fixed

Crash on BurstCompilerService::CompileAsync when opening a project

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Mar 08, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1

Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.16f1, 2021.3.20f1, 2022.2.10f1... Read more

1
votes
By Design

Depth Buffer is const in the URP Package script and cannot be changed fr...

Package: Scriptable Render Pipeline Universal

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Dec 09, 2021

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Version/s: 12.0.0

How to reproduce:1. Download project "URPDepthPrecisionIssue-2021.2.zip"2. In the file explorer go to the URPDepthPrecisionIssue-202... Read more

0
votes
By Design

Renderer Feature does not work in Edit Mode for materials created in "On...

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Jul 05, 2022

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Version/s: 2022.2.0b1

How to reproduce:1. Open project “Bug.zip”2. Open “Rotoscope” Scene (Assets &gt; Files &gt; Rotoscope)3. In the Project window selec... Read more

0
votes
Fixed

[WebGL + OSX] copy & paste for input broken

WebGL

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Jan 19, 2016

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Version/s: 5.4.0b2

-e: across browser copy &amp; pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more

0
votes
By Design

Unity process uses GPU Engine "GPU [n] - Copy" when two monitors are plu...

Graphics Device Features

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Nov 11, 2021

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Version/s: 2020.3, 2020.3.22f1, 2021.2, 2022.1

Reproduction steps:1. Set up two monitors plugged into the discrete GPU and two monitors plugged into the integrated GPU2. Set a hor... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

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