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Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
[HDRP] metal warning when building player - ProbeVolumeSamplingDebug
Repro: 1) Build an empty HDRP project on mac Result: There will be a metal error noting about a potentially unused variable ProbeVol... Read more
Camera.targetTexture is respecting Camera rect
Steps:1. Open attached project2. Open SampleScene, hit play3. On ProjectView, select the RenderTexture asset4. On inspector, observe... Read more
Canvas UI elements flickering when interacting with Inspector if the UI ...
How to reproduce:1. Open the attached "IN-125133_Flexible Blur 6.3 Bug.zip" project2. Open the "Bug" scene3. In the Hierarchy, under... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys.(Not... Read more
Collab Ignore Rules Ignored
1. What happened After adding rules in the .collabignore file that worked properly with Unity Collaborate v2.0.0-preview.17 in Unity... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
Hub doesn't auto update to the newest Beta when production Channel is se...
Steps to reproduce: Open Unity Hub Navigate to Settings > Advanced Set "Channels" to Beta Restart Hub Actual results: Hub doesn't... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes