Search Issue Tracker
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more
App crashes with GPU Batched Skinning
Details mentioned in comments (do not add here) Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more
Prefab modifications aren't saved when "Auto Save" is enabled
Reproduction steps:1. Open the user's attached "EditGridTest.zip" project2. Open the "SampleScene" Scene3. Open the "Test" Prefab As... Read more
The "Importance" field of Reflection Probes is ignored when Rendering Pa...
How to reproduce:1. Open the attached “reflectionprobe_forwardplus_issue” project2. Open the “SampleScene” and observe how the light... Read more
Unity crashed after creating new project with organization selected on l...
- Go to your UDN account and create an Organization- Open an existing Unity project- Go to File -> Create new project- On the New... Read more
[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Banana" in Hierarchy4. Observe that its Animator UpdateM... Read more
Docked UI Builder corrupts when the domain isn't reloaded after deleting...
How to reproduce: Open the “MinimalApp.zip” project Open Edit → Project Settings → Editor, and ensure that the domain reload setting... Read more
[TextureCompression] Crash when EditorUtility.CompressTexture is called ...
Reproduction steps:1. Open the attached “IN-16564.zip” project2. Click “Bug Test” > “CompressTexture Crash” Expected result: Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument