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0
votes
By Design

[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones

Package: Scriptable Render Pipeline Lightweight

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Oct 14, 2019

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Version/s: 4.10

How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more

0
votes
Fixed

Collider list references are missing in Build when Prefab is instantiate...

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Aug 09, 2024

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Version/s: 2022.3.42f1, 6000.0.15f1, 6000.1.0a7

Reproduction steps:1. Open the attached “TEST_BUILTIN.zip” project2. Open the “Bugtest” Scene3. Build and Run the project4. Observe ... Read more

0
votes
Fixed

[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.0f4

1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more

1
votes
Fixed

[Android] The Player application freezes and crashes when minimizing and...

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Jul 31, 2024

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Version/s: 2021.3.41f1, 2022.3.40f1, 6000.0.14f1

How to reproduce:1. Open the attached “IN-78481.zip” project2. Open the Build Settings window (File → Build Settings)3. Switch the B... Read more

1
votes
Fixed

Custom "Failed to extract resources needed by Il2CPP" error message when...

Android

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Jul 24, 2019

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Version/s:

Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more

0
votes
Not Reproducible

Unity crashed after creating new project with organization selected on l...

Connect

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Apr 09, 2015

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Version/s: 5.1.0b2

- Go to your UDN account and create an Organization- Open an existing Unity project- Go to File -> Create new project- On the New... Read more

1
votes
Postponed

[Shader Compiler] Compute shader is not recompiled if included file is m...

Shaders

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May 04, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open the 'IncludedFile.cgnic' and uncomment line 43. Save the changes and switch ... Read more

0
votes
By Design

Unity Editor does not mark the Asset dirty after cleaning it up

Scene Management

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Jul 31, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

To reproduce: 1. Download attached "BrokenTextPPtrBug.zip" project and open in Unity2. Select or double click GlacialBasin_GlowFlowe... Read more

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