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[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
Packages are not indexed by default
When a default Index settings file is created in a new project we do not specify to index packages. This has a few issues with all t... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more
Raycast fails to hit Mesh Collider when mesh from 3Ds Max is used in Player
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/UVCoordsTest/SampleUV.unity” Scene4. Build and Run5.... Read more
"2D Animation Asset Upgrader" window name is truncated to "2D Anim Asset...
Steps to reproduce:1. Create a Universal 2D project2. Open 2D Animation Asset Upgrader window (Window > 2D > 2D Animation Asse... Read more
Creating a PhysicsShape using CapsuleGeometry with small/zero length cre...
Although by design, when a CapsuleGeometry with a zero or near-zero length is used to create a PhysicsShape, a Circle shape type is ... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more
[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce:1. Create a new HDRP project2. Create a new VFX graph or a Shader graph3. Zoom using the touchpad (pinch zoom)4. Ob... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument