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0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

3
votes
Fixed

Using stackalloc causes a hard crash with stack buffer overflow exceptio...

Mono

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Jul 30, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more

0
votes
Fixed

[Shuriken] Separate axes makes particle rotate in opposite direction

Shuriken

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Jan 11, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more

0
votes
Fixed

Tree component does not work with IndexOutOfRangeException being thrown

Terrain

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Apr 27, 2015

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Version/s: 5.1.0b4

Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more

0
votes
By Design

Custom SDF Font shaders are duplicated or are incorrectly perceived as d...

Package: Localization Package

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Feb 28, 2025

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Version/s: 1.5.4

How to reproduce:1. Open the “IN-96295.zip“ project2. Open the Window > Asset Management > Addressables > Groups3. Press Bu... Read more

0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

0
votes
Duplicate

[Android] [Blocks Automation] Player stuck on splash screen when using g...

URP Features

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Aug 03, 2019

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Version/s: 2019.3.0a12

This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more

0
votes
Fixed

[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...

Image Effects

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Apr 03, 2015

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Version/s: 5.1.0b1

To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more

0
votes
Active

Rigidbodies clip through terrain and snap back up when Heightmap Resolut...

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Mar 14, 2025

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Version/s: 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-96728” project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Game window ... Read more

0
votes
Fixed

WebCamTexture is always vertically mirrored on Metal iOS builds

iOS

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Mar 16, 2015

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Version/s: 4.6.2f1

WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more

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